(The decision to have a child will be a burden to all controllable sims on the lot. This is also true if a sim chooses to have a child. Only the original three are controllable sims for our purposes. However, these sims should not be controlled. You may move in other sims and even get married. If playing this way, only the active sim that you are controlling can buy items and they MUST be for the sim’s own house.ģ. In playtesting, I’ve found it very difficult to track each sim’s earnings, so if you would like to opt out of this rule for a more commune style of playing, where all money is pooled, that’s fine. Don’t forget to leave some money so that the three little sims can pay their bills (oh, those Sims 4 bills). Consider wants and career promotions in these purchases. Once per rotation, you may spend the money an individual sim earned on something for his home. You will need to keep a running tally of each sim’s bank. (Please make sure to include a smoke detector in each home to help keep those simmies alive!)Ģ. If he continues to freak out, just hope the fire department is timely. If the sim you are controlling starts a fire or is on fire himself, you may attempt to stop his panic and put out the fire. No keeping the tinkerer from electrocuting himself! If a sim is on fire, the sim you are controlling may run to extinguish it. Sims should only be controlled on their assigned day. There should be no changing the order around once the challenge has begun.ġ. The rotation should stay the same throughout the challenge. time to mark the beginning of each new day. I would recommend checking in on them from time to time to see what they’re up to, as this is where many of the ideas for any stories will come from.Ħ. The other two sims should be left on their own to do as they wish. You may direct him/her to your heart’s content.
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on Monday, you should begin focusing your work on just one sim. I would also recommend doing some cooking to try to build up their skill in this area so they do not set themselves on fire the first time you turn your back.ĥ. In this time, you should get them each a job. You may control the sims for the first day (through 8 a.m. a picnic table) once you have the funds to do so.Ĥ. EDIT: You may add a communal dining area outdoors (i.e. For storytelling purposes, this is their “house.” Of course they will move in and out of one another’s homes as you play because there is no way to mark a house as theirs, but careful photo work can give the feel that each one has his/her own home. Move the sims into the lot and assign them their homes. This is TS4’s version of familyfunds i suppose (sure is a lot easier to remember…)ģ. To do this, open the cheat console and type “testingcheats true” (no quotes), hit enter, and then type “money 0” (again, no quotes).
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Set your funds to zero after building the houses. No other fun objects or skill builders should be present on the lot. The lot should include three separate homes, each with all of the essential items. The total cost should not exceed your starting amount of cash. Create a lot for the three sims to live on. The three sims should be roommates, nothing more.Ģ.
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You may assign the traits and lifetime aspirations as you like. Create a family of three adult or young adult sims in CAS. The other two days, they will live their lives on their own they will choose whether to go to work, make dinner, or hang around in their skivvies.ġ. Using a rotation schedule of three days, you will control each sim just one day in three. This challenge follows the lives of three sims cohabiting the same lot.